Texas Holdem Starting Hand Ranking

Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In high games, like Texas hold 'em and seven-card stud, the highest-ranking hands win. In low games, like razz, the lowest-ranking hands win.

  • Top 5 Best Texas Hold’em Starting Hands Pocket Aces - The strongest pre-flop hand that is playable from every position on the table. It is also known as Bullets, American Airlines, Pocket Rockets, Batteries, and Snake Eyes. Pocket Kings - After Aces, it is considered the second-best pre-flop hand.
  • The best possible starting hand in Texas Holdem is pocket aces, which is a favorite to win against every other hand with a significant margin. It is also known as Pocket Rockets and Bullets because of its strength. Pocket Aces has: around 85% chance to win against a random hand; around 82% chance to beat KK; 79% to beat JTs.
  • In the section titled Hand Rankings in Part One of their book Hold Em Poker For Advanced Players, David Sklansky and Mason Malmuth present a set of groups for the starting hands, i.e. The hole or pocket cards dealt the player by the dealer.

The strength of your starting hand in Texas Hold'em can help you determine your chances of winning, even before the remaining cards are dealt. From a pair of aces — the strongest starting hand — to a 2 and a 7, knowing the strength of your starting hand is an important part of your success at the table. When playing Texas Hold'em you need to know which starting hands are worth staying in with—and which you should fold.

All Texas Holdem Starting Hands Ranked

Best Starting Hands

Having a strong starting hand can help you determine your chances of winning even before the flop is dealt. In general, you're a strong contender if your starting hand contains:

  • Ace/Ace: the strongest starting hand in the game.
  • King/king, queen/queen, jack/jack: high pairs set you off well.
  • An ace with a face card: sets a good foundation, if the flop works in your favor.
TexasTexas holdem poker hand rankings (starting cards)

Texas Hold'em Starting Hand Ranking Chart

Beyond these cards, you'll also often be happy to see cards in sequence, particularly the high cards and face cards, and pairs in your starting hand. While some of these hands aren't always deemed the ideal hands, they can sometimes pay off if you're willing to take a risk. Don't forget the added bonus if your cards are all in the same suit, too. A flush, especially a straight flush or royal flush, can often win you the game. Again, the flop will play a major role in just how strong your chances are at winning, so assess carefully and determine how much risk you're willing to take.

The specific sequence of cards and the order in which they rank is an important aspect of the game. Studying up on the best starting hands in Texas Hold'em can help improve your game and your odds at winning the pot.

A strong starting hand might also encourage you to make a strong blind (your first bet).

Worst Starting Hands

When you're dealt your starting hand, some combinations greatly reduce your chances of winning. These are generally low numbers that are not in sequence or matched. You might consider folding early if your two cards are:

  • A 2 or a 3, paired with a 7 or an 8: you can't make a straight out of them.
  • An ace or a face card with an unsuited low card: you're taking a risk relying on a single high card.
  • Two unmatched, unsuited low cards (like 4 and 7, 5 and 8, etc.): you'll rarely win with these.

The strategy of what to hold, and why, takes a bit to master, so studying the worst starting hands in Texas Hold'em, even more, can help you improve your game.

Beginner's Advice

Play only the cards in the 10-best list and always fold those in the worst hands list. Following this strategy may improve your results. However, there's no guarantee that receiving a strong starting hand will take the round, or that a weak starting hand is a definite loss. You never know how the flop may run, and while an unsuited 2 and 4 might seem like one to deal, sometimes you'll be pleasantly surprised with a two-pair or even a full house. Study up on the various hands you're aiming for.

How you approach the game will also differ based on the game itself. For example, if you're playing No-Limit Hold 'em, knowing the top No-Limit Hold'em hands can help you better understand how to play them.

As your skill increases, you'll also want to learn how position affects your Hold'em starting hand decisions. The more you learn, the more you'll realize how important your starting hands are to your bottom line. Play the good hands and fold the bad, and you'll be well on your way to becoming an expert at Hold'em.

Martin Harris

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Starting

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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